

The cosmos can be cruel and unforgiving, and the random nature of the game's universe means that a player's skill will not always dictate success. It's a calm that could be needed, however, as Out There does have the potential to frustrate. Out There's music is gentle and unobtrusive, creating a deceptive calm. It works well with the sparse writing, and marries brilliantly with the game's ambient electronic soundtrack, created by Antichamber composer Siddhartha Barnhoorn. Out There has a pulp sci-fi feel, comparable to old-school sci-fi comics, and the vibrant color palette includes Hotline Miami-esque neon-soaked moments to create a varied and complex universe. The title has plenty of influence from science fiction of days gone by, particularly in terms of the graphical style. Out There nails down the idea of the cosmos being a dangerous and expansive void, which is lost all-too often in other spaced-based games. In terms of science fiction video games, this is 2001: A Space Odyssey to FTL's original Star Trek. Mi-Clos Studio's title is incredibly successful in creating a sense of loneliness, meaning that every moment of contact with another race seems extremely important for the astronaut's wellbeing. The brief meetings with alien races only intensify the feeling of isolation that Out There provides. This worked incredibly well on mobile platforms, but home computer players may be left wanting more. The majority of the early gameplay is made up of three different proactive gameplay moments: sending probes for fuel, mining ore planets, and landing on garden planets.
#OUT THERE OMEGA EDITION DIFFERENCES SERIES#
As a result, if players found the planet-probing moments of Bioware's series less-than-enthralling, then Out There might not be entertaining. In a strange way, this means that the game almost plays out like the galaxy exploration mini-games of the Mass Effect series, particularly Mass Effect 2. Keeping tabs on fuel, air, and hull stability is essential, with different elements repairing or refilling the Fuel, Oxygen, and Hull meters. These elements can be found by mining ore-rich planets to repair the hull, probing gas giants for hydrogen and helium for fuel, and landing on garden planets to refill oxygen supplies.

Players are not able to rely on firepower to escape dangerous situations, and the bulk of the gameplay is instead focused around resource management. Out There's gameplay is entirely based around vulnerability and survival.
