

What about if say they grapple a target? Specifically, can a barbarian, grapple a target, leap over a hole, and drop the target into the hole? Or straight up into the air?Ģ) Sorta? You must still complete your jump as fast as possible but releasing a grapple is free.Ĥ) Yes however it likely would increase hangtime/glide as your move speed is halved.


It certainly would mean the barbarian moves 10feet and then teleports mostly around the mapĤ) They have hangtime as a round is 6 seconds and actions can flow between rounds- I can understand and totally agree with this view
Lotto sorcerer check my numbers ever played free#
What happens to the extra distance during their turn?ġ) They cannot jump further than their move speed in a turn- This I heavily disagree with as nobody has shown me where in the rules it states thisĢ) They must use the dash action on each of their turns until the jump is completed- I do not understand this restriction either as featherfall and other mechanics like the monk's falling still allows for them to have actions while midairģ) Feel free to allow the player to exceed their move speed for the turn- This can have complications but is fine in a Rule of Cool setting. A barbarian can jump 171 (24+33=57, times 3) feet in a long jump and 129 (3+7+33=43, times 3) feet in a high jump. Lets use the largest example so we can understand interactions: 24STR, Nat20 athletics check, Jump spell on the target.
